Mad Restaurant People

That's your new job as a waiter in a nutshell: Serve customers, make no mistakes and be quick about it!

They Came From Venus

While you are trapped in the abandoned town of River Falls, a robot invasion from Venus happens - can you escape this 60s b-movie nightmare.
News

05.30.2019 - 13:41
Walk blessed,

the new patch 1.5.6.0 is now available! Steam will automatically download and install this patch for the English and German version. This patch needs to be translated for other localizations of the game (currently Simplified Chinese, Italian and Russian) and it will be available as soon as the responsible translation teams finished their work.

Be careful the patch notes could contain spoilers to some extent, we try to avoid them as much as possible, though.

Thanks to community member gavrant for a bunch of important fixes in this patch.


General:
  • Build in an additional check that prevents players from starting the game without all necessary files. If an error message is displayed, we highly recommend heading to our forums for further support.

Quest:
Mainquest
  • "Part of Something Momentous, Part I" (MQ05Prologue):
    • Fixed two potential issues that could cause the quest not to start.
    • Furthermore the player should now be able to talk to Constantine and Tealor if there were issues with the previous quest.

  • "Part of Something Momentous, Part II" (MQ05):
    • Fixed a freeze (unresponsive white screen) related to the amount of coins removed from the inventory.

  • "Part of Something Momentous, Part III" (MQ06):
    • Fixed an issue that caused a greyscreen to persist and only sound being played when the player woke up in the Curarium.

  • "The Word of the Dead" (MQ07a):
    • Fixed an issue that caused the scene in the cellar of the Chronicum to be started over and over again even after the quest finished.

  • "Black Light, Part II" (MQ12b):
    • Fixed two infiltrators not attacking on the player in the guard house and optimized general enemy encounters in here.
    • Fixed stuck subtitles and a head tracking issue.
    • Fixed an issue that caused Natara not to be present upon entering the sun temple again.

  • "Fleshless" (MQ17):
    • The respective quest achievement should be triggered under every circumstance now.


Sidequests
  • "An Extraordinary Adventure" (NQ16):
    • Fixed an issue which caused the Objective not to update when the player character was female.

  • "Myths and Legends" (NQ29):
    • Fixed an issue causing the Ash Widow not to appear sometimes.
    • Furthermore the weather won't be stuck when the fight ends and also the initial trigger for the weather change was optimized.
    • Optimized the overall encounter of the Ash Widow. Fixed the issue that the claw respawned in the Museum after it was picked up once.

  • "Wanted in Ark!" (NQ_Bounty02):
    • Fixed an issue causing the bounty achievement to show up too early.

  • "A Drop in the Ocean" (FS_NQ01):
    • Locked a door and prevented the player from teleporting in a particular situation.

  • "Our Mark on this World" (FS_NQ02):
    • Esme wears pants in her summer outfit.
    • Fixed a couple of issues that caused Esme to randomly halt on various occasions during the travel to Castle Bleakstar.

  • "Dreams of the Dead" (FS_NQ03):
    • Adjusted journal entries.

  • "Errand Boy" (NQ_G_03):
    • Fixed an issue that potentially decreased the performance after the fight at the caravan.
    • Reverted some changes that were made in the last patch and optimized the encounter with bandits nearby the caravan.
    • Furthermore fixed the AI behaviour and head tracking in both encounters, before and after the fight at the caravan.

  • "Scorpion and Lion" (NQ_G_07):
    • Fixed an issue causing multiple scenes not playing properly due to Leora Eren being stuck in another scene in the sun temple. To be precise: The encounter in the Crypts and the Barracks Quarter, the encounter in the Theater and the encounter between Maél and Leora should now all work.

  • "Blood and Dust" (FS_NQR01):
    • Fixed Rasha giving pennies to the player after the last fight despite stating otherwise.
    • Rasha also no longer repeats the post battle dialogue after the last fight.

  • "Old Wounds" (FS_NQR04):
    • Placed a bow and arrows near one of the buttons.
    • Fixed an issue that caused confusion on why the companion quest with Tharaêl fails immediately after it got started under certain circumstances.

  • "Dark Chambers of our Mind" (FS_NQR05):
    • Fixed and optimized the ambush encounters in the temple.
    • Fixed behaviour of enemies.
    • Fixed the issue that the group of Sister Addiction still stayed in the camp instead of entering the temple.
    • Fixed various effects being played on invisible NPCs.
    • Fixed the head tracking during a lot of dialogue.

  • "Two Sailors" (EnvironmentScene03):
    • Fixed minor issues with the encounter of the two sailors.

  • "Conversation between two Rhalâim" (FS_EnvironmentScene04):
    • Fixed Rhalâim's behaviour when waiting for the player to arrive.


Tech:
  • Fixed an issue that caused kill cams to not be disabled by the launcher setting. Improved conditions on kill cams in general.
  • The bonus damage of the spell "Dreameater" now takes the magic resist into account as intended.
  • Enemies who are killed by the spell "Dreameater", Bleeding damage of axes or traps now reward the player properly with the respective experience points.
  • Fixed an issue causing placeable mannequins to vanish when reloading the game or leaving the player homes. Mannequins that already disappeared will reappear next to the player upon entering the houses.
  • Fixed an issue where exploding perversions wouldn't leave loot behind.
  • Fixed an issue that caused the player and their mount to fly uncontrollable through the game world when saving and loading while on the back of a mount.
  • Fixed a few meshes and textures.
  • Optimized greetings of a few merchants in Ark to make it feel more natural. Furthermore adjusted AI packages of certain merchants to better react on the player behaviour.
  • Fixed magic barriers.
  • The player now learns all four alchemy effects of Glimmercapdust by reading the book "Glimmercapdust - Use and Dangers".
  • Fixed Lishari's behaviour in the inn "Fat Leoran" outside of quests. Fixed Prince Mith's and Vera Ironford's behaviour.
  • Fixed an issue that caused scenes which play at random when the player passes by to get stuck forever. Also made these scenes less repetitive due to improved conditions and larger time intervals between them.
  • Removed unused stuff.

Balancing:
  • Torius now also sells heal potions for diseases.
  • Fixed inventory of the merchant Ora Stonehand, she is now allowed to sell and buy soul gems.
  • Butcher's cleavers can now be sold.
  • Fixed a bunch of enemies and their loot in the Orphanage in the Undercity.
  • Optimized enemy encounters throughout the world, this includes better aggro ranges, ambushes in dungeons, proper AI packages and much more.

World:
  • Improved performance in the Sun temple, Drunken Bee, Throatstone Manufactory, Frostcliff Tavern and in the Goldenforst.
  • Fixed a bunch of leaks and floats across Enderal.
  • Added multiple windows on the Farmers Coast which do not glow during daytime.

UI:
  • Fixed a bunch of typos and grammar errors.




Thank you for all the Feedback and for all reports!

Have fun playing!
04.22.2019 - 23:00
Walk blessed,

the new patch 1.5.5.0 is now available! Steam will automatically download and install this patch for the English and German version. This patch needs to be translated for other localizations of the game (currently Simplified Chinese and Italian) and it will be available as soon as the responsible translation teams finished their work.

Be careful the patch notes could contain spoilers to some extent, we try to avoid them as much as possible, though.

Thanks to community member gavrant for a bunch of important fixes in this patch.

Quests:
Mainquest
  • "The Void" (MQ02):
    • Fixed an issue causing Jespar to "randomly" halt sometimes while traveling to Ark.

  • "Part of Something Momentous, Part I" (MQ05Prologue):
    • Fixed a bug that caused Tealor to be unresponsive in the Emporium.

  • "Interlude" (MQ08Prologue):
    • Improvements on the fixes from the last patch.

  • "Part of Something Momentous, Part IV" (MQ10b):
    • Improvements on the fixes from the last patch.

  • "Black Light, Part II" (MQ12b):
    • Fixed an issue with the Doors being open from the Noble's quarter to the Marketplace during the first conversation allowing the player to wander off.


Sidequests
  • "The Sole Place" (NQ11):
    • General improvements to AI behaviour during and after the quest.

  • "Feud Between Brothers" (NQ14):
    • General improvements to AI behaviour during and after the quest.

  • "The Voice from the Water" (NQ15):
    • Fixed an issue causing Meldor not being at the beach during the end of the quest when the player continued the main quest after finding the book on the isle.

  • "Myths and Legends" (NQ29):
    • Fixed an objective display issue if you killed the creatures before reading about them.

  • "A Drop in the Ocean" (FS_NQ01):
    • Fixed an issue that caused the Dreamflower not to spawn if the player stored the recipe in the secure chest, blueprint collection or the spectral chest.

  • "Our Mark on this World" (FS_NQ02):
    • Esme will now change her outfits appropriate to the quest locations.

  • "Errand Boy" (NQ_G_03):
    • Hopefully fixed a bug that caused the Golden Sickle Trading House to be locked.

  • "Blood and Dust" (FS_NQR01):
    • Arena is now less exploitable and more streamlined.
    • Fixed a bug causing the crowd to be wounded or even to be killed during the fights in the arena.

  • "Dark Chambers of our Mind" (FS_NQR05):
    • Fixed an issue causing Tharaêl not giving the player keys to his chest.


Tech:
  • Fixed vendor inventory of the Shrouded mage in the Undercity.
  • Zorkban's merchant inventory respawns now properly.
  • Fixed the Set bonus II of the Scarlet Night Set.
  • Fixed an issue that allowed the player to equip multiple amulets simultaneously.
  • Fixed an issue which caused not being able to give pennies to certain waifs.
  • Fixed an issue that canceled stances when the player had the Arcane fever debuff.
  • Fixed an issue that the apparition stays a werewolf when dying affected by "Joined Souls".
  • Fixed an issue when the armor calculation for the werewolf was erroneous when transforming in combat.
  • Fixed naming and effect of the enchantment on "Defense Robe".
  • Fixed the lighting system of certain lanterns around Enderal.
  • Fixed ownership on various items.
  • Fixed inventories of several types of NPCs - frost elementals, trolls, pigs.
  • Fixed respawn flags on a few triggers.
  • Fixed effect of roasted pork meat.
  • Fixed several textures and meshes.
  • Fixed behaviour of the guards patrolling in the Bank in Ark and fixed the schedule of the banker.
  • Fixed various occasions where the perk "Mental Expert" did not reduce the increase of arcane fever properly.
  • The Abnormality is now easier summonable in tight spaces.
  • Fixed "Ondusis' Key" scrolls. Locks should now unlock properly when hit with the spell.
  • Fixed sawmill.
  • Fixed a bunch of minor AI behaviour and furniture bugs in the Red Ox Inn.
  • The bound dagger is now actually a dagger.
  • Fixed a corpse which was running around.
  • Fixed unmineable quicksilver ore vein in the heartlands.
  • Removed a bunch of unused stuff.

Balancing:
  • Reduced area of effect of the spell "Purge" from 250 to 150.
  • Heavily reduced damage on the spell "Psionic Push", also reduced mana cost slightly.
  • Smiths now sell woodcutter's axes.
  • Reduced torch duration from 900 seconds to default 240 seconds.
  • Tweaked aggression settings on a few bandits and undead enemies.

Sound:
  • Fixed two music tracks which never played due to their conditions.
  • Removed breathing sounds from tamed Myrads as the sound could have gotten stuck during the Myrad flight scenes.
  • Removed superfluous unsheathe sounds from bound weapons.

UI:
  • Fixed a bunch of typos and grammar errors.




Thank you for all the Feedback and for all reports!

Have fun playing!
03.24.2019 - 17:40
Walk blessed,

the new patch 1.5.4.0 is out since yesterday! Sorry, these patch notes come somewhat late but that was inevitable.

Be careful the patch notes could contain spoilers to some extent, we try to avoid them as much as possible, though.

Thanks to community member gavrant for a bunch of important fixes in this patch.

Quests:
Mainquest
  • "Interlude" (MQ08Prologue):
    • Fixed an issue with Jorek Bartar not being around in the Emporium.
    • Furthermore fixed an issue causing the meeting not to play properly.

  • "Part of Something Momentous, Part IV" (MQ10b):
    • Fixed an issue causing problems with the conversation in the Emporium.

  • "Fleshless" (MQ17):
    • Fixed an issue causing enemies to explode forever.


Sidequests
  • "Every Day Like the Last, Part I" (CQJ01):
    • Adjusted a trigger that could potentially be missed.

  • "Every Day Like the Last, Part II" (CQJ02):
    • Fixed a bug that caused the messenger boy not to spawn at all.

  • "Our Mark on this World" (FS_NQ02):
    • The passenger list is now a quest item on pick up.

  • "Dreams of the Dead" (FS_NQ03):
    • Optimized a quest marker in the second vision.

  • "Cuthbert's Legacy" (FS_NQ07):
    • The player can not use the chair too early in the ritual anymore.
    • Two lost ones will no longer interrupt the boss fight.
    • The giant lost one can't be killed by magic or arrows before the bossfight starts.

  • "Dark Chambers of our Mind" (FS_NQR05):
    • Fixed a bug that caused recurring yellow flashes on the screen.


Tech:
  • Fixed renaming of potions and ingredients.
  • Fixed a bunch of textures.
  • Fixed functionality of the weapon "Winter's Edge" and "Sword of the Mesmer".
  • Fixed multiple issues with the brawl system, e.g. spectators following the player around etc.
  • Fixed issues with the treasure mounds.
  • Fixed a few wrong voicetypes.
  • Removed unused dialogue.

Balancing:
  • Reduced size of the summonable abomination.
  • Slightly buffed "Winter's Edge".
  • Increased duration of "Accelerate".
  • Fixed respawing of multiple items.
  • Fixed enchantments on multiple weapons, so that they work like it was intended.
  • Adjusted the relationships between different enemy "factions" to be more "realistic". In specific: Vastly different enemy factions no longer support each other in combat against the player or the player's allies reducing the likeliness of the player being swarmed by enemies.
  • Adjusted a few tempering recipes to better match their respective gear.
  • Adjusted keywords on multiple items.

World:
  • Fixed navmesh on multiple occasions.
  • Fixed portals in Old Garagatha.

UI:
  • Fixed lots of typos and descriptions.




Thank you for all the Feedback and for all reports!

Have fun playing!
03.09.2019 - 23:19
The prologue "Dreams of the Dying" is now available as an audiobook, narrated by none other than Ben Britton, the English voice of Jespar!

Huge thanks to Ben Britton: Voice Actor and Marvin Kopp - Composer! Chapter One will follow soon!



For those curious: The audiobook will be made available on Audible once completed. If you're enjoying the novel, consider supporting the project on Nicolas' Patreon (www.patreon.com/niseam) or just spread the word. :)

Happy listening!
03.05.2019 - 04:38
Walk blessed,

the new patch 1.5.3.0 is out now!
Be careful the patch notes could contain spoilers to some extent, we try to avoid them as much as possible, though.
Thanks to gavrant and DanielCoffey who contributed a lot to this patch.
If you encounter a lot of crashes in general, try turning "OSAllocators" on. The setting is located in the optimization tab of the launcher.

Furthermore we want to apologize because the game already updated ~1.7GB twice for everyone who was online yesterday evening. The patch which we uploaded was crashing the game for everyone, so we immediately reverted it after noticing.
Sorry if you have slow connection speed or limited data volume!

This patch is bigger in size than the previous ones.
If you encounter issues after the update, make sure to verify your game files!

For those who'd like to read Nicolas' Enderal-novel but are waiting for the paperback: He created a monthly newsletter for the novel which will notify you once it's available. No spam guaranteed! You can sign up here.
Also, everything up to Chapter 4 is now available on his Patreon, including the Spanish and the German translation of the first chapter.

Quests:
Mainquest
  • "The Lion's Den" (MQ09a):
    • Fixed an endless dialogue loop with Jespar.

  • "Fleshless" (MQ17):
    • Fixed an issue that glitched the player view.


Sidequests
  • "Bad Vibrations" (NQ03):
    • Player can no longer spam "Activate" on the Stone circle to receive the buff and items multiple times.

  • "Every Day like the Last" (CQJ02):
    • Fixed a bug that caused the messenger kid not to spawn when the player waited in the suntemple. Furthermore the kid should no longer wait in the meditation area.

  • "Our Mark in this World" (FS_NQ02):
    • Fixed a softlock in a dialogue with Esme in Old Ishmartep.
    • Optimized pathfinding in Old Ishmartep.

  • "The Elixir" (FS_NQ05):
    • Fixed an issue of the notes not being interactable when the player got close to Mirell but never talked to him.
    • Mirell and Bea shouldn't trigger from all factions when they have to attack the player.

  • "Blood in the Sand" (FS_NQ06):
    • Fixed letters glitching into tables and ground.

  • "Introduction to Phasmalism" (FS_NQ08):
    • Fixed an issue of the tutorial not advancing if the player did not get close to the first soul in the first valley.

  • "Blood and Dust" (FS_NQR01):
    • It should no longer be possible to trigger NPCs outside of the Dust Pit with AOE spells while the fights are running.

  • "Old Wounds" (FS_NQR04):
    • Tharaêl no longer refers to Sister Pride as dead all the time.

  • "Dark Chambers of our Mind" (FS_NQR05):
    • Fixed an issue that caused Tharaêl not to say anything after the quest. This might only work for saves created before the last conversation in the temple at the end of the quest.
    • Fixed an issue that lead to Calia or Jespar being killable after finishing the quest.


Tech:
  • Fixed a bunch of display and rotation issues of items in the inventory.
  • The affinity "Ritualist" now also works with summoned Oorbâyas.
  • Inodan's Wings are now properly craftable.
  • Fixed an issue with sign posts displaying names of other sign posts on their edges.
  • Smith in the barracks quarter trades now with the player if they joined the order.
  • Frozen companion NPCs can now really not be shattered.
  • Fixed and optimized a lot of models and textures.
  • Fixed ownership on the Secure Chest in Duneville.
  • Fixed an issue that causing the Starling Navigator talisman not to added to the inventory upon being crafted.
    • This fix will only work for new saves, old saves can add it with the console command: player.additem 101e9bb 1.

  • Fixed the perk "Mangle", the werewolf no longer knocks back enemies with every sprint attack but only when having the perk.
  • Fixed a few base enchantments and not being applicable to other gear.
  • Fixed an issue with "Call of the Wild" ability of Wood Elementals. It should no longer affect the player mounts.
  • Player horse can't die and no longer respawns invisible.
  • Cooking pot is now craftable for the player house.
  • Fixed the issue of the house renaming itself after reloading a save. The board has now also an option to re-enable the housing tutorial.
  • Fixed an issue that looped a sound when fighting Zu-Sherath.
  • Fixed a problem where music wouldn't be played at all.
  • General code optimizations and improvements.

Balancing:
  • Arcane Fever caused by the death of an apparition has been reduced by approx. 70%.
  • Shrouded mages can now be traded with regardless of your alchemy/entropy level. Furthermore they should offer a wider variety of spell books. You need to wait until the trader inventory resets, usually 3 in-game days.
  • The perk "Wise Enchanter" has been nerfed to buff enchanting by 10, 5, and 5%.
  • Arcane Interference now buffs Enchanting only for 10%.
  • Apparitions now slowly regenerate health when out of combat.
  • If the player enters a city with an apparition and the Phasmalic Veil perk, the apparition becomes more transparent.
  • Slightly increased armor value of the Keeper armor and of the Skybreaker Set.
  • Increased the handicraft that is required to craft the "Vagabond's Sac".

World:
  • Fixed multiple cases of open levels that allowed the player to glitch out of the level.

UI:
  • Fixed various typos.

Launcher:
  • Improved launcher functionality. If your game crashes ever so often, try turning "OSAllocators" on. The setting is located in the optimization tab.


Thank you for all the feedback and for all reports.

Have fun playing!

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